Primate Plunge

Description: A very beautiful and funny platform game!
Download: primateplunge.lha (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 6Mb
Date: 21 Sep 06
Author: Joseph Humfrey, MOS port by HAK, AmigaOS 4.0 port by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://www.aelius.com/
Category: game/platform
License: Other
Distribute: yes
Min OS Version: 4.0
This is just a quick port to MorphOS from HAK (hak()vip.at).
...And an ever faster recompile for AmigaOS 4.0 by Spot / Up Rough.
Thanks to HAK for doing the hard work.

For further information read the original README or take a look at the
the original website at http://www.aelius.com/primateplunge/

PS: Due to the fact that the MOS version of SDL_Mixer library doesn't
support MIDI there is no title music.

Note, This doesn't apply to the AmigaOS 4.0 version, i converted all
sounds to OGG to save some valuable disk space, and I also converted
the intro tune from midi to OGG, so the AmigaOS 4.0 version is
complete. Enjoy the beautiful graphics and the kick ass gameplay!

/Spot

SDLJump 1.0.0

Description: A Platform game, that is a clone of Xjump
Download: sdljump.lha
Size: 8Mb
Version: 1.0.0
Date: 11 Oct 06
Author: Juan Pedro Bolívar Puente, MOS port by HAK, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/platform
License: GPL
SDL Jump 1.0.0 - AmigaOS 4.0 version.
Compiled from the MorphOS sources by Spot / Up Rough.

Thanx to HAK for doing all the work.

There is a small bug in this version, that wasn't in
the previous ones.

In the key config menu, it asks you to configure
the key for running left at two places, however the
one at the bottom is for configuring the Jump key.

The game is compiled with MiniGL support, but it
doesn't work for me. Let me know if it does for you.

.. Spot / Up Rough 2006

Super Methane Bros 1.4.7

Description: Super Methane Bros
Download: smbros.lha
Size: 494kb
Version: 1.4.7
Date: 20 Nov 06
Author: Mark Page, AmigaOS 4.0 port by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://methane.sourceforge.net/index.html
Category: game/platform
License: GPL


S U P E R   M E T H A N E   B R O T H E R S   -   A M I G A O S   4 .0  

The linux version of Super Methane Brothers use Allegro and libMikMod for
video and sound. However I found out that the GP2X version uses SDL instead
of Allegro thus making it portable to AmigaOS 4.0, so I modified the GP2X
sources to suit AmigaOS and compiled it. Unfortunately libMIKMOD ain't
ported to AmigaOS 4.0 yet, so there is no sound in this version :(  but
it's a VERY nice port as it's done by the original Amiga coder of the game.
Consider this my official cry for a port of libMIKMOD to AmigaOS 4.0! :D
This game rocks! 

.. Spot / Up Rough 2006

WebSite:
http://methane.sourceforge.net/index.html

Email:
rombust at postmaster.co.uk

-------------------------------------------------------
IMPORTANT NOTE:
This is a conversion of the Commodore Amiga game.
I had been given permission by the company (Apache Software Ltd)
to release this game as GPL.
However - THE ORIGINAL AMIGA VERSION OF SUPER METHANE BROTHERS IS
STILL A COMMERCIAL GAME IT'S LICENCE HAS NOT CHANGED.

I (Mark Page) am the programmer of the Amiga version of
Super Methane Brothers.
-------------------------------------------------------

Quick Instructions
===================

Press the CTRL key to start the game.
Use the cursor keys to move around the screen.
Tap the CTRL key to fire gas from the gun.
Hold the CTRL key to suck a trapped baddie into the gun.
Release the CTRL key to throw the trapped baddie from the gun.
Throw baddies at the wall to destroy them.

Press Escape to quit the game

See "docs/info.html" for further instructions on how to play the game.

Blocks of the Undead 1.0

escription: Blocks of the Undead
Download: botu.lha
Size: 3Mb
Version: 1.0
Date: 29 Jun 08
Author: Jared Luxenberg, Korina Loumidi, Justin Lokey, Keith Bare, AmigaOS 4.0 compile by Spot/PFP
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/puzzle
Replaces: game/puzzle/botu.lha
License: GPL




Blocks of the Undead
--------------------

The objective is to clear all the blocks on the playing field.
Blocks are cleared when there are three of them (or more) in a row.
Also, "L-shaped" patterns can be formed, and all the blocks in the L will be
cleared.  Move the white cursor around on the playing field by moving the mouse,

and click to swap the two blocks under the cursor.  Press escape to exit, your
progress will be saved.

There are three stages, each with six levels. Good luck!

- BOTUD team

Credits:
Jared Luxenberg - Lead Programmer/Project Leader
Korina Loumidi - Artwork and Sound Effects
Justin Lokey - Artwork, Sound Effects, Level Design
Keith Bare - Visual Effects/Linux compatibility

Super Mario War (SMW) 1.7

Description: Super Mario War a VERY good multiplaye game!
Download: smw.lha
Size: 12Mb
Version: 1.7
Date: 29 Dec 06
Author: Florian Hufsky, Michael Schaffer – Port by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://smw.72dpiarmy.com/
Category: game/platform
Replaces: game/platform/smw.lha
License: GPL


------------------------------------------------------------------------------
 Super Mario War 1.7 ReadMe
                                                                   2004-2006 �
                                        Florian Hufsky, Two52 and contributors

                                                  ORIGINAL GRAPHICS � NINTENDO
                                                    ORIGINAL SOUNDS � NINTENDO
           GRAPHICS AND AUDIO FROM FAN-MADE CONTENT � THEIR RESPECTIVE HOLDERS

                                        Original game concept: Samuele Poletto

                                                      http://smw.72dpiarmy.com

                                                          have a lot of fun :)
------------------------------------------------------------------------------

------------------------------------------------------------------------------

If you create a map you would like to share or if you would like to share your
comments in general, please visit the Super Mario War website located at:

http://smw.72dpiarmy.com/

and post a message on our forums.

New maps, announcers and music packs are posted all the time, so please come
visit!

Also go visit out fan-made content repository at http://smwstuff.com
It is full of new maps, music tracks, menu skins, announcers, tours, and
lots more!

Super Mario War was developed by Florian Hufsky, Two52 and many
more contributors. For a complete list of great people see THANKS.txt

------------------------------------------------------------------------------

For controls, descriptions of modes, and everything else you would expect to
be in a proper manual, please see the file README.html which was included with
this distribution.

We hope you enjoy the game!

Winterjumper

Description: A Giana Sisters remake
Download: winterjumper.lha
Size: 194kb
Version: Early
Date: 19 Nov 06
Author: RomanH, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/platform
License: Other


Hi!

I hope you enjoy this early version of my remake of the
AMIGA/C64 classic "The Great Giana Sisters". All the program code is 100% by
myself,
the graphics however are taken from the AMIGA version of the game and are
copyrighted by the Spellbound AG, Germany. (I guess...)
my goal is to make a remake of the game including all the levels and a usable
level-editor.
There is no need to send me feedback on the quality of the game and code.
I'm currently rewriting most of it to make it more efficient and easier to work
with.

RomanH

P.S. Hope you also like the wintery-touch the snowflakes add... :-)
P.P.S. I am neither the writer of the original AMIGA game nor am I the first one
to
create a remake. Please check out the following links if you looking for a more
advanced version of a remake...
http://www.rbi.informatik.uni-frankfurt.de/~sinsch/
(you will also find a christmassy-snowy version there...

http://www.gianas-return.de/

Zoids Quest 0.0.1


Description: A platform game starring Zoid
Download: zoidsquest.lha
Size: 6Mb
Version: 0.0.1
Date: 03 Nov 06
Author: Max Atkin, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Homepage: http://zoids-quest.sf.net/
Category: game/platform
License: GPL


                ---===+*Zoid's Quest*+===---

Zoid's Quest is a game in the style of the classic jump-and-run console
games. At the moment only a few levels exist, but hopefully as the versions
progress more will be added.

Game Play
=========

Zoid can attack enemies in two ways. The most basic way is to merely
jump on to the enemies head, as is done in Mario type games. The second
way involves the use of magic. Zoid can collect magic by collecting the
blue liquid contained in vials that are scattered throughout the levels.

The power bar in the left corner measures how magic Zoid has available to
him. As he collects more vials the bar will grow in length. Once Zoid has
enough magic a rune will appear and rotate about Zoid. As more magic is
collected more runes will appear.

These runes serve a number of purposes. Firstly, by holding the '.' key
they can be used to attack; they will spin around Zoid faster and if an
enemy comes into contact with them, it will be killed.

Secondly, the runes are defensive. If Zoid is touched by an enemy while
he has no magic he will die. However, if Zoid is touched while he has
runes, then only the number of runes will decrease.

Spikes and holes in the ground will kill Zoid instantly regardless of the
number of runes.

Default controls
=================

  Walk left  - a
  Walk right - d
  Climb up   - w
  Climb down - s
  Jump       - Space bar
  Magic attack - .
  Rotate Runes - ,

Level Editor
============
Level editor can be accessed via ./zoids-quest --lvledit <levelfile>. However
note, this is not a finished program, and although useful manual editing of
the level.xml file is still needed in order to set enemies initial velocity and
set complex routes of moving blocks.

Jump Action

Description: A semi-cute japanese mario style platformer.
Download: jumpaction.lha
Size: 2Mb
Date: 01 Jun 08
Author: ???, AmigaOS 4.0 compile by Spot / PFP
Submitter: Spot / Up Rough
Email: spot/triad se – Contact
Category: game/platform
Replaces: game/platform/jumpaction.lha
License: Other

I’ve received a report that the game exe is broken. I’ll fix that ASAP!

Update: It’s fixed now!

2H4U 1.2

Description: A weird puzzle game
Download: 2h4u.lha
Size: 4Mb
Version: 1.2
Date: 05 Nov 06
Author: I4GOT MY BRAIN, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se – Contact
Category: game/puzzle
License: GPL


INTRODUCTION

Thank you for downloading 2H4U v1.2.

This program has been tested and built on Windows. However, it should perfectly
work on Linux, or any other OS supported by SDL.
Please let us know of any successful building with any other OS, as well as the
changes you may have done to the program.

Please do not hesitate to tell us about any change brought to the game, in any
field.

AUTHORS

This game was created by the team I4GOT MY BRAIN, between March and May 2006.

We did it for an I4 project during our 2nd year of preparation cycle of
INSA of Rouen (french school of engineering).

I4GOT MY BRAIN, is composed of two members :
Pierre Lagouge
Pierre-Yves Ricau

LICENSE

This program is released under the terms of the GNU General Public License,
please read COPYING or COPYING.txt for further details.

Engine.h et Engine.cpp files were created from a tutorial available here :
http://gpwiki.org/index.php/SDL:Tutorials:Simple_Engine_Framework

CONTACT

You may contact us by mail, using the following adresses :

Team : i4got_my_brain()hotmail.fr
Pierre Lagouge : pierre.lagouge()insa-rouen.fr
Pierre-Yves Ricau : pierre-yves.ricau()insa-rouen.fr

We would like to thank Kayl for the help he gave us in organizing the
project, he really made 2H4U evolve.
You may contact him at : kayl()kaylnet.com

Also, many thanks to nxdev for the whole English translation of the help
files, you may contact him at : xnoxios()yahoo.com

The help pages were created using GeneeWeb :

http://www.geneeweb.com

email adress : admin()geneeweb.com

(We are also 2 of the 4 members of GeneeWeb project).

We did our best to write in a good english, but some mistakes may remain.
Please do not hesitate to contact us and let us know about any change we
should bring to this file.

AmoebaX 0.2.0

Description: A great Puyo Puyo clone
Download: amoebax.lha
Size: 10Mb
Version: 0.2.0
Date: 23 Aug 07
Author: J. Fita, S. Creatiu, A. Almarza, F. Brugat, MOS port by HAK, OS 4.0 compile by Spot
Submitter: Spot / Up Rough
Email: spot/triad se – Contact
Homepage: http://www.emma-soft.com/games/amoebax/
Category: game/puzzle
License: GPL



                                    Amoebax
                                    =======

Description
-----------

    Amoebax is a free multi-platform match-3 puzzle game where the objective
is to beat your opponent in a battle by filling their grid up to the top with
garbage.

    You can play as Kim or Tom against six cute creatures controlled by the
amoebas or you can play up to four players in a tournament to check out who is
the amoebas' master.

License
-------

    This software is licensed under the GNU General Public License (GPL).
    The sound effects, music, and graphics are licensed under the Free Art
License (LAL).
    For more details about the licenses, please read `COPYING.GPL' and
`COPYING.LAL' files.

Contact
-------

    Amoebax's home page, where the most recent stable version is released, is
located at:

                    http://www.emma-soft.com/games/amoebax/

    If you are a developer and want access to the latest source code, please
take a look at our development page at:

                      http://trac.emma-soft.com/amoebax/

    If you want to reach us by e-mail, you can use the addresses found at the
`AUTHORS' file.